November 1st, 2011,
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Infrastructure Opportunities, The Return

In 2007 I wrote a quick post about infrastructure opportunities.

I’ve also wondered previously about opportunities with cheap electricity, seems The Google and other huge server farms are spending more on electricity than on hardware, hello Hydro Québec joint venture?

Found this in September 2011:

The facility will run on geothermal and hydroelectric power – in Iceland, all electricity is from renewable energy sources. The project was commissioned by the UK start-up Verne Global, itself a data hosting company, which plans to use Iceland’s cheap power to undercut rival European offerings.
World’s first zero-carbon data centre to be built in Iceland

And then this just last week:

The enormous server farm facility in Luleå, northern Sweden, to be announced officially on Thursday morning, is the first time that the social networking giant has chosen to locate a server farm outside the US.
“The climate will allow them to just use only air for cooling the servers,” said Mats Engman, chief executive of the Aurorum Science Park, which is leading the push to turn the city into a ‘Node Pole’, luring in other international computing giants.
“If you take the statistics, the temperature has not been above 30C [86F] for more than 24 hours since 1961. If you take the average temperature, it’s around 2C [35.6F].”
Facebook to build server farm on edge of Arctic Circle

See, now that would have made for an interesting Plan nord.

[Update on Nov. 7th] Thought so, seems they are on it (FR) but Hydro didn’t find the idea interesting enough 3 years ago. Merci Josée pour le tip.

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July 29th, 2011,
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3 questions Coudal asks before deciding to take on a project
Can we make money from it? We’re a going business. We have mortgages to pay. We have tuitions to pay for our kids. We’re not ashamed of making money.

Are we gonna be proud of it when we’re done? There’s nothing that will break your heart faster than working three months on a project and then, when it’s all done, you’ve sold your soul and compromised and you don’t even want anybody to see it.

Have we learned something new? That allows us to continue to grow in the skills that we have. It allows us to be better filmmakers and writers and coders and art directors. And it keeps things interesting.
Bootstrapped, Profitable, & Proud: Coudal-

June 21st, 2011,
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Redefining The Problem

Great presentation from Activate, more context over at Anil’s.

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May 14th, 2011,
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“Real advanced technology—on-the-edge sophisticated technology—issues not from knowledge but from something I will call deep craft. Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience.

Such knowings root themselves in local micro-cultures: in particular firms, in particular buildings, along particular corridors. They become highly concentrated in particular localities.
W. Brian Arthur Vs Silicon Roundabout, ‘Start-Up Britain’ and other shake-and-bake approaches (via Put it Perfectly)

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March 17th, 2011,
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The idea behind the Slow Company movement is that instead of trying to be the first or to get the most mindshare or market share of any company in your vertical, you try to make something that people genuinely find useful and are willing to pay for it. And instead of trying to woo celebrities and plastering your name all over SXSW, you make something that people like so much that they tell their friends, and it spreads by word of mouth based on how well made it is and how awesomely it solves problems that people have — real problems, not ones that marketers make up.
Slow Company

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January 23rd, 2011,
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Stop selling your stuff to corporate jerks. It never works. They always wreck what you’ve spent years making.

Don’t go for the quick payoff. You can make money maintaining your content and serving your community. It won’t be a fat fistful of cash, but that’s okay. You can keep living, keep growing your community, and, over the years, you will earn enough to be safe and comfortable. Besides, most people who get a big payoff blow the money within two years (because it’s not real to them, and because there are always professionals ready to help the rich squander their money). By contrast, if you retain ownership of your community and keep plugging away, you’ll have financial stability and manageable success, and you’ll be able to turn the content over to your juniors when the time comes to retire.
We Didn’t Stop The Fire

September 16th, 2010,
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All I want

I love this post by Andre Torrez.

A rough recounting of what goals I wanted to achieve:

  1. Make money (duh)
  2. Like and respect the people I work with
  3. Really enjoy my day and feel like I got something done
  4. No pointless meetings
  5. Making something I’m proud of

Another thing: getting enormously wealthy selling your company for ten million or fifteen million dollars is obviously pretty freaking awesome, but having had a bit of money in the bank the past couple of years I have come to realize what I really wanted in life was a job I liked going to every day and people I like working with. Because if I did end up fabulously wealthy that’s pretty much what I’d end up doing, so why not just do it now?. (emphasis mine)

Read the whole thing of course and it also fits in very well with this I’ve seen passed around recently.

All I want to be is someone that makes new things and thinks about them

It seems it’s a John Maeda quote but can’t find it anywhere on his blog or old site.

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September 9th, 2010,
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don’t confuse someone that has strong design sensibilities with strong design skills. Recognizing and appreciating strong design, and being able to create strong design, are very different things.
The CEO as Head of Product

June 8th, 2010,
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HackFwd

An interesting new Y Combinator like model out of Europe. HackFwd takes a lot more equity than existing models (27% vs 2-10%) but also offers quite a bit more money and a much more flexible model.

Startups will get funding for one year, with the aim of roughly matching the founder’s current yearly salary. Founders keep 70% equity, with 3% going to advisors and 27% to HackFwd. However, that said, they then take care of “legal and admin stuff… so you can focus on your product.” Help is given with UX, marketing and brand “through us or our partners”. Since it is not an incubator, the startups they invest in are created wherever the founders are. “Quarterly un-conferences in cool places so everyone can share and learn,” are arranged instead to allow everyone to meet up. That should appeal to the distributed nature of European startups where distances are an issue.

Funding amounts to up to €191,000 (depending on the size of the team).
XING founder Lars Hinrichs launches HackFwd, a product-oriented pre-seed fund

Check out their excellent intro video which explains the concept better.

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April 29th, 2010,
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Entrepreneurship works on the apprenticeship model. The best way to learn how to be an entrepreneur is to start a company, and seek the advice of a successful entrepreneur in the area in which you are interested. Or work at a startup for a few years to learn the ropes. A small number of people—maybe in the high hundreds or low thousands—have the knowledge of how to start and run a tech company, and things change so fast, only people in the thick of things have a sense of what is going on. Take a few years off and you’re behind the times.
Want to be an entrepreneur? Drop out of college.

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